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Sayaw at Indayog - Inda

I’ve had this idea for a game for quite some time now. Inspired by different cultural dances and rhythm of the Philippines, I decided to call it “SAYAW AT INDAYOG”.

Started off with world building, by creating strong characters that resonates and move with the players. Pepeng, an expert fighter who can dance unpredictably using his sword and shield. And Inda, a markswoman who is incredibly accurate with her shots, tones and cadence.

As they explore the world together, facing evil characters and creatures using names and designs inspired by folk dances and songs. Defeating each sinister boss, Pepeng and Inda gain unique abilities that levels them up in order to save the human race.

Early exploration, initially Inda was a small girl.

Early exploration, initially Inda was a small girl.

Inspired by the baro't saya design language, I didn't want it to be too elegant she's a sniper, so adding assymetrical elements helps!

Inspired by the baro't saya design language, I didn't want it to be too elegant she's a sniper, so adding assymetrical elements helps!

Face explorations

Face explorations

Panyuelo as Bandana,

Panyuelo as Bandana,

Pulseras

Pulseras

Sumpala, a twist on traditional blowgun, Sumpit.

Sumpala, a twist on traditional blowgun, Sumpit.

Pepeng and Inda

Pepeng and Inda

Inda turnaround with Panyuwelo

Inda turnaround with Panyuwelo

Inda turnaround with bandana

Inda turnaround with bandana

quick sketch of how I imagine the game.

quick sketch of how I imagine the game.