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Sayaw at Indayog - Pepeng

I’ve had this idea for a game for quite some time now. Inspired by different cultural dances and rhythm of the Philippines, I decided to call it “SAYAW AT INDAYOG”.

Started off with world building, by creating strong characters that resonates and move with the players. Pepeng, an expert fighter who can dance unpredictably using his sword and shield. And Inda, a markswoman who is incredibly accurate with her shots, tones and cadence.

As they explore the world together, facing evil characters and creatures using names and designs inspired by folk dances and songs. Defeating each sinister boss, Pepeng and Inda gain unique abilities that levels them up in order to save the human race.

Pepeng base turnaround

Pepeng base turnaround

Early exploration, initially Pepeng was a small boy.

Early exploration, initially Pepeng was a small boy.

Face explorations

Face explorations

Inspired by the barong design language and a katipunero feel in mind, but I didn't want it to be too 1:1, so incorporated modern elements is a great mix.

Inspired by the barong design language and a katipunero feel in mind, but I didn't want it to be too 1:1, so incorporated modern elements is a great mix.

Bali-Sung

Bali-Sung

Salasag

Salasag

Pepeng and inda

Pepeng and inda

Action pose sketch

Action pose sketch

Pepeng base turnaround with salasag

Pepeng base turnaround with salasag

quick sketch of how I imagine the game.

quick sketch of how I imagine the game.